Some sort of roadmap should probably go here....
Windows is our main development platform, so will be 100% supported from the start
First Light is currently not supporting MacOS due to Apple dropping support for OpenGL
Initial testing on Linux results in a solid game performance. It seems compatibility has been completed in recent LWJGL versions which is awesome
Castles and other dungeons with procedurally generated room layouts, locked and hidden doors, secret keys, puzzles.
A characters Spirit Animal enables them to summon a helping hand for a certain duration during difficult times. You can modify the abilities of your Spirit Animal with the use of enhancement items
NPCs can assign you side quests which involve collecting specialty items for them
On Screen Display
A mini-map will enable the players to see the landscape from an ariel view
Enhancing the in game menu system to support a wide range of configurable options as well as adding gameplay related items such as inventory management
Anti-Aliasing will be added to enable a smoother look for the voxel terrain.
Realistic shadows aligned with world axes for sharp edges.
Point / Spot Lights
Add support for colourful point lights and spot lights, used for lanterns, torches, luminous flora, etc.
Infinite random seeded world generation gives endless variation to the world you explore
Each ‘world’ is a procedurally generated sky island, with a main dungeon and surrounding areas.
Large castles on each island, with locked doors, hidden keys, and a final boss.
LAN multiplayer support to enable you and your friends to play together
If we can optimise the client-server connections enough there may be scope to enable online based server multiplayer.
Possibility in a future release to fork out and create a stripped back engine that is compliant with the ES standard to enable possible mobile play
Metal rendering engine
Due to Apples deprecation of OpenGL, we may consider making a rendering engine in metal to enable better Mac play
An automatic updating launcher to update the game as we develop new features.
A login system to verify account status and help you keep track of friends
Supporting positional Sound Effects to bring players deeper into the gameplay
Adaptive Music Engine
This will enable the game music to vary in accordance with the current gameplay. Would be achieved with various loops and a multi-track playback system.